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Game 1 - Dies Irae

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GoldenArbiter
curtis92
soundandfury87
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Post by soundandfury87 09/03/16, 07:07 pm

>Karl: You are unable to locate any wild game, however you do notice a few patches of various berries and roots. You are not sure which are edible however.
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Post by GoldenArbiter 09/03/16, 07:08 pm

"Everyone, I must ask we all vacate the premise, so that I may perform last rights upon these poor innocents." Erik makes a sweeping gesture with his arms before pulling out his pocket bible, reading scripture about the afterlife.
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Post by curtis92 09/03/16, 07:11 pm

Karl climbs down from his perch and pokes his head in the cabin. The priest is jabbering on but Karl ignore's him and informs the others "there are berries in the meadow, a meagre breakfast but if any would like to join me..... "


Last edited by GoldenArbiter on 09/03/16, 07:12 pm; edited 1 time in total (Reason for editing : Grammar. Their =/= There)
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Post by Crazyjay 09/03/16, 07:13 pm

Minna wakes up in the chair and immediately loses her balance, falling hard onto the floor. "Gods dammed fuck thats one shitty way to wake up..." She stands slowly, dusting herself off and reaching for her flask. She hears the priest talking about last rights and vacating, and replies "Sure thing there holy man, jus lemme see if they got any good liqour or tobacco kicking around..." as she begins to rifle through the cabinets and drawers of the home
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Post by soundandfury87 09/03/16, 07:20 pm

Game 1 - Dies Irae - Page 5 9fd433f2990d3caefc6abd65b3baf67b



>Karl: You look up to find the morning sky has taken a red hue with the rising sun. You recall a rhyme about red skies at night but don't quite remember how it goes.

>Minna: Among the kitchen supplies and food stores, you locate a small tin of chewing tobacco in the kitchen.

>Erik: You prepare to bless the final resting place of the cabin dwellers. God shall take them into his warm embrace.
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Post by Crazyjay 09/03/16, 07:22 pm

"Oh there is a god and he is good!" Minna exclaims brightly and with a laugh, as she pulls the tin of chew from the cupboard. She turns from the mess of items strewn about and passes the priest on her way out, already packing her lip with the tobacco. "feel free to do priestly shit there old man, i gots what i came for"
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Post by GoldenArbiter 09/03/16, 07:24 pm

(Just pretend this post happens after everyone is woken and leaves. I need to leave for ~1 hour)

"... and may their spirits live forevermore in your loving embrace." Erik says with a bowed head. See the majority of the party has left, the priest proceeds to relight the torch, and throws it into the wood pile. "Requiescat in pace." He says quietly as he leaves the building, collecting his mace. "Alright," The priest says, suddenly in a much chipper tone, "Shall we continue?"
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Post by McTurnip 09/03/16, 07:28 pm

Faye gets up and moves outside looking to see if there are any animal tracks so she can restock the groups supplies.

McTurnip carried out 1 launched of one D100 :
73

Original Role 56
Hunter/Tracker

didn't realize there was food stuff in the cabin.  if there is sufficient food to restock Faye will not look out side
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Post by soundandfury87 09/03/16, 07:32 pm

>Faye: After about half an hour of hunting you manage to come back with a suitable breakfast of rabbits as well as the edible forage pointed out by Karl.
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Post by soundandfury87 09/03/16, 07:33 pm

((Pistol is with you all as well, I'm assuming Brammer is occupied at the moment.))
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Post by McTurnip 09/03/16, 07:34 pm

((Pistol is with who?))
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Post by soundandfury87 09/03/16, 07:35 pm

((Let's just say he's hanging outside the cabin playing his lute for the time being.))
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Post by McTurnip 09/03/16, 07:37 pm

Arriving back to the camp i prepare the rabbits and forage and start to cook breakfast.
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Post by soundandfury87 09/03/16, 07:49 pm

>ANYONE; that has been out Scouting/Walking around while the party is waking up and eating.
Roll 100 Perception/Scouting (At your own risk!)
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Post by McTurnip 09/03/16, 07:52 pm

McTurnip carried out 1 launched of one D100 :
38

And ADVENTURE DICE WOOO
McTurnip carried out 1 launched of one D6 :
5
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Post by Metalmask 09/03/16, 08:01 pm

Metalmask carried out 1 launched of one D100 :
76

Perception


Last edited by Metalmask on 09/03/16, 08:04 pm; edited 3 times in total (Reason for editing : Square Brackets)
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Post by soundandfury87 09/03/16, 08:02 pm

>Faye: During your hunt for the rabbits, you find a small section of crumbled down wall, along with ancient lichen covered cobblestone. You've heard stories that long before Midland existed, another kingdom was once located on this land.
As you turn to leave, you swear for just a moment you hear distant subterranean skittering.
But then it stops, and you are left back in your silent reverie, as the sun continues its rise in the scarlet sky above you.
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Post by soundandfury87 09/03/16, 08:06 pm

>Pistol: As you wander the periphery of the camp, you notice movement in the bushes by the old path.
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Post by Metalmask 09/03/16, 08:18 pm

No good stories are of gods, only heroes and their demons. pistol stares at the mask in his hands as he contemplates what it means to be a hero, and if he is willing to pay the price,one those around him seem so familiar. Scurrying ahead of Pistol draws his attention, and fixing the mask on his face he calls back to the cabin, trying to yell louder than the crackling flame. "I dont think were alone out here, is everyone accounted for?" Falling into a crouch Pistol continues to scan the brush for any signs


Last edited by Metalmask on 09/03/16, 08:21 pm; edited 1 time in total
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Post by Metalmask 09/03/16, 08:18 pm

Metalmask carried out 1 launched of one D100 :
26
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Post by soundandfury87 09/03/16, 08:27 pm

>Pistol: You see a man in ragged khaki robes, bow drawn. He releases his shot just as you spot him, giving you time to throw yourself down as the arrow cuts past you, embedding itself in the side of the timber framed cabin. As soon as you call out to your companions, the man turns on his heel and begins dashing back into the forest.

>Everyone Else: You hear Pistol call out, but you are unsure where he is (the far side of the cabin) or what he's referring to.
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Post by Metalmask 09/03/16, 08:41 pm

Pistol explodes off all fours and gives chase, listening more to the sounds of the archer in the forest than trying to see him, in an attempt to run parallel.
Metalmask carried out 1 launched of one D100 :
52
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Post by GoldenArbiter 09/03/16, 08:54 pm

(I'm mostly just impressed that no one has noticed that I lit the cabin on fire...)

Hearing the yelling coming from the Bard, Erik moves to investigate. Upon seeing the bard dashing into the woods, he follows, mace drawn and ready.
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Post by soundandfury87 09/03/16, 09:11 pm

>Pistol: You tear off into the woods after the man in the cloak. He seems to be heading back towards the road.
Roll D6 Adventure (Pursuit)

>Erik: You dash into the brush after Pistol, the warm glow of the burning cabin behind you.
Roll D6 Adventure (Pursuit)

>All: A gentle rumble rolls across the sky. A single drop of cool rain hits your cheek. Then another. The red sky begins to darken.
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Post by GoldenArbiter 09/03/16, 09:25 pm

GoldenArbiter carried out 1 launched of one D6 :
5
ADVENTURE!
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Post by Metalmask 09/03/16, 09:26 pm

Metalmask carried out 1 launched of one D6 :
4
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Post by soundandfury87 09/03/16, 09:27 pm

Waiting on:
Faye
Bartly
Minna
Karl
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Post by curtis92 09/03/16, 10:24 pm

While foraging for berries Karl hears a yell coming from the direction of the cabin. He rushed back but pauses and takes cover when he sees the flames issueing from the cabin. He crouched in the tall grass of the meadow and looks for attackers
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Post by McTurnip 10/03/16, 06:44 am

Faye joins Karl, constantly scanning the meadow
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Post by soundandfury87 10/03/16, 09:34 am

>Karl & Faye: You both take cover in the tall grass, watching Pistol & Erik dash off into the forest.

>Pistol & Erik: You contunue your pursuit, keeping up with but not gaining on the man. You can see the break in the treeline coming up where the road begins.
Roll 6 Adventure (Pursuit)


Waiting for:
Bartly
Minna
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Post by Metalmask 10/03/16, 10:41 am

Metalmask carried out 1 launched of one D6 :
4

Adventure pursuit!
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Post by GoldenArbiter 10/03/16, 12:18 pm

[Like, roll 6 dice?]

GoldenArbiter carried out 1 launched of one D6 :
5
ADVENTURE 2.0!
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Post by GoldenArbiter 10/03/16, 12:20 pm

[I could have swore I posted a re-roll... Spending one fate point to re-roll action dice... Hopefully this time it posts...]

GoldenArbiter carried out 1 launched of one D6 :
3
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Post by DutchMafia 10/03/16, 04:50 pm

I feel like dashing after an archer in the woods is a bad idea, almost like a bait" thinks Bartly as he keeps the holy man and creepy dude in sight, keeping fifty feet back.
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Post by Crazyjay 10/03/16, 08:09 pm

Minna hears the bard call out, but pays little mind, focused more on packing her lip with tobacco. With the task complete she looks up in time to see an arrow come flying out of the forest, landing several feet to her left. She spits on the ground and smiles before saying "be willing to bet money that it's our boy from yesterday back with some friends."

She flicks her axes up out of their belt loops and walks after the sounds of crashing brush, watching the forest around her for movement. "im all for running headlong into violence, but i ain't stupid and this smells like an ambush" .
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Post by DutchMafia 12/03/16, 09:07 pm

Test
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Post by McTurnip 12/03/16, 09:11 pm

Faye looks at Karl and says i'll be back. Then takes off into the woods towards the ruins that she had found previously that morning.
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Post by curtis92 13/03/16, 01:53 am

(Can Karl do a perception check?)
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Post by soundandfury87 13/03/16, 11:00 am

The gentle patter of rain begins to become more steady. The sky darkens and a low wind begins to pick up.

>Pistol: You continue your pursuit of the robed man, after several more minutes of sprinting you crash out of the forest into the road. The man is just ahead, attempting to jump onto a horse that was waiting for him at the roadside.

>Erik: You breathlessly break through the foliage, arriving just next to Pistol.

>Bartly: You push through the dense canopy of trees towards the other two individuals, remaining 50 feet back from the edge of the road.
Roll 100 Perception

>Minna: You advance slowly through the brush after the others.
Roll 100 Perception

>Karl: Cautiously, you check your surroundings from your point of cover.
Roll 100 Perception

>Faye: You slip silently away into the tree line, walking for several minutes before again encountering the lichen covered ruins.
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Post by DutchMafia 13/03/16, 11:16 am

DutchMafia carried out 1 launched of one D100 :
60
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Post by soundandfury87 13/03/16, 11:22 am

>Bartly: After a cautious observation for an ambush, you feel fairly certain that there is nothing in the woods ahead but your two companions and the man on horseback.
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Post by McTurnip 13/03/16, 01:07 pm

Faye searches the ruins, looking for some sort of subterranean entrance or something that would indicate what this building once was.

Perception
McTurnip carried out 1 launched of one D100 :
15

Edit was the use of a fate point original role 98
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Post by DutchMafia 13/03/16, 01:30 pm

No reason to chase a fella on a horse. Those two will either pull him off or he'll escape. No need for me. Gah, we still need to walk another 40km to get to wherever we're headed.....
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Post by curtis92 13/03/16, 05:26 pm

Karl does a perception check
curtis92 carried out 1 launched of one D100 :
69
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Post by Metalmask 13/03/16, 11:30 pm

Tips of fingers graze the smooth stone Pistol had placed within his pocket the day before, a momento of the first day of adventure. He grips it tightly, feeling its weight before cocking his arm back. Steadying his breathing, Pistol lets fly the polished stone, in a somewhat vain attempt to drop the archer before he reaches his horse.

Metalmask carried out 1 launched of one D100 :
44
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Post by soundandfury87 14/03/16, 12:14 pm

The rain pours down around you. Visibility becomes difficult and everything becomes slick. The air is still warm and slightly muggy, it seems even the rain can't cut through the mornings humidity. The trees shake gently as the harvest winds storm down off the distant mountain range.

Pistol: You toss the rock as hard as you can. It sails out in a smooth arc just as the archer attempts to mount his steed. You miss the archer by a few centimeters, but the rock overshoots, hitting the horse in the back of the head.
The horse dashes off down the road, as the man crumples into a heap in the dirt where moments ago his saddle was.

Bartly: As you watch Pistol toss the rock, you are suddenly jarred by a distant throaty growl. It seems to be coming from deep in the forest towards the cabin, but the sound was unnervingly loud. It's getting hard to see much in the woods, as the rain picks up around you it is pouring fairly consistently down your helmet.

Karl: You stand up from cover, whipping around to face the sound in the forest to your south. You recognize that growl immediately. It must be a Gorger down from the mountains. Probably smelled all the blood on the wind from yesterday. By your reckoning it's probably an adult male, about 30 feet tall. You faintly remember seeing what a 20 footer did to a patrol of soldiers years ago and shudder.
Game 1 - Dies Irae - Page 5 Gorger10

Faye: You carefully search through the ancient ruins a few hundred meters away from the rest of the party. It looks vaguely like there might have been some sort of town wall here, and hints of a mill.
You distantly hear a low grumbling, most likely the sound of thunder, but before you pay it any heed you come across a small flight of stairs covered by partially collapsed masonry and lichen. They must have led down into some sort of basement when there were buildings here.
The stairwell appears to go down a few meters before opening up into an underground room.

Game 1 - Dies Irae - Page 5 5281fc10


Minna & Erik: Perception is no longer necessary, you are close enough to Bartly and Pistol to see and hear what they do.


Last edited by soundandfury87 on 14/03/16, 12:46 pm; edited 1 time in total
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Post by GoldenArbiter 14/03/16, 12:39 pm

Taking the chance to close the distance on the felled archer, Erik rushes the position, mace in hand. "We let you run like the craven mess you are," He yelled while running, "And yet you still return? Had you not loosed the arrow I would say you should beg forgiveness!" As Erik reaches the struggling form of the archer, he brings his mace high, preparing for a quick strike. "You are in God's hands now, heathen."

Roll for attack
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Character Name: Erik Genericson
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Post by soundandfury87 14/03/16, 12:41 pm

>Erik: The prone man raises an arm and screams out "Please god no!" as you bring the mace down on him for a coup de gras. His fate is in your hands.

Action:
Minna
Karl
Faye
Bartly
Pistol
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Post by DutchMafia 14/03/16, 12:45 pm

What the.....definitely animalistic....unfriendly...damn this rain in my eyes, I need a better helmet...best thing to do??? "Hey holy man, you hear that too? Any ideas?" queries Bartly as he transitions to moving between the sound and the party, hefting his shield onto his arm
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Post by GoldenArbiter 14/03/16, 12:51 pm

"It is funny," Erik says, stalling the hammer blow, "How those without God will always reach to him in their last moments." Hearing Bartly call out to him, Erik takes a peek behind his shoulder, before turning back to the downed bandit. "The Lord has blessed you with a choice this day," He says, poking him in the chest with the head of his mace. "In His grace, I give you the option: Turn yourself in to the town of Wickenshire where you will work off your sins under me, or turn down this offer, and know that while the Lord forgives, He also takes vengeance on those who shun his flock."

With that, the priest turns back towards Bartly. "Hear what?" He asks, a puzzled expression on his face as he strains his ears to listen.
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